<blockquote id="pl83f"><p id="pl83f"></p></blockquote>
<s id="pl83f"><li id="pl83f"></li></s>

      
      
      <sub id="pl83f"><rt id="pl83f"></rt></sub>

        <blockquote id="pl83f"><p id="pl83f"></p></blockquote>
        <sub id="pl83f"><rt id="pl83f"></rt></sub>
        女人的天堂av在线播放,3d动漫精品一区二区三区,伦精品一区二区三区视频,国产成人av在线影院无毒,亚洲成av人片天堂网老年人,最新国产精品剧情在线ss,视频一区无码中出在线,无码国产精品久久一区免费
         
        Chinese gaming firms explore opportunities at Electronic Entertainment Expo 2018
                         Source: Xinhua | 2018-06-14 05:28:54 | Editor: huaxia

        Gamers experience new games at the Electronic Entertainment Expo 2018 (E3 2018) held in Los Angeles, the United States, on June 12, 2018. (Xinhua/Zhao Hanrong)

        LOS ANGELES, June 13 (Xinhua) -- Chinese gaming companies are exploring their new opportunities at the annual Electronic Entertainment Expo (E3), which kicked off Tuesday at the Los Angeles Convention Center in western U.S. state of California.

        The 3-day show, organized by the Entertainment Software Association (ESA), expects at least 60,000 attendees, 300 exhibitors and thousands of products on display. In the second year open to the public, hardware manufacturers, software developers, and publishers from around the world will present their latest products in the Expo.

        As more Chinese companies are looking to the overseas markets, E3 has become an important platform to showcase Chinese gaming industry's latest development and ambition.

        "Aiming to explore global market, Chinese companies have actively participated at E3. Following the development of Internet and improvements in hardware performance, China's game industry has made tremendous progress in recent years and has become the world's highest gaming revenue country," said Huang Yumeng, deputy Secretary General of the Game Publishing Committee of Chinese Audio-Visual and Digital Publishing Association.

        "Overseas revenue of China's own R&D online games reached around 7.61 billion U.S. dollars in 2017, with a year-on-year growth of more than 10 percent. Small and medium-sized gaming companies are developing the ability to get into overseas market together with large gaming companies," She told Xinhua.

        The global games market is expected to grow from 121.7 billion U.S. dollars in 2017 to 137.9 billion U.S. dollars in 2018 and more than 180.1 billion U.S. dollars in 2021. China alone will account for more than one-quarter of all global game revenues, reaching 37.9 billion dollars this year. It will remain the number one gaming market by revenues and by number of players, according to market researcher Newzoo.

        "But there is still a gap between homebred games and top games from Japan, Europe and the U.S., Chinese gaming companies need to try harder in terms of creativity and production," Huang added.

        "It's the second time for us to attend this E3 Show. We take it as our first step into the market overseas. What we've brought here are new games from Beijing as well as our honesty and sincerity," said Zhang Su, Vice Director General of Beijing Municipal Bureau of Press Publication, Radio, Film and Television in Beijing Games Release at E3 on Wednesday.

        "We hope Beijing originated games could insert more influence over the international world as a unique brand via this event. We hope Beijing originated games could better serve players from all over the world while communicating China and its outside world, bridging understandings and building friendships across different cultures," said Zhang.

        Sales of games in Beijing for 2017 are a little more than 10 billion U.S. dollars, 18.7 percent more than last year. Sales of games by companies in Beijing in overseas market for 2017 are about 2.5 billion U.S. dollars, 10 percent growth over last year.

        Perfect World Games, one of the top gaming company in China, showcased two of its latest homebred multiplayer online games, "ReEvolve" and "Farside" at E3.

        "Global market is becoming increasingly important to us. As a producer of games, I try to remain China's feature in games design with further strengthening the international synchronization," said Jin Rihua, vice president of the Perfect World Games.

        With its strong technical strengths, innovative design capabilities, profound understanding in different cultures and rich marketing experiences, Perfect World Games has launched some client-based online PC games such as "Perfect World," "Legend of Martial Arts," "Swordsman Online," and a number of mobile games such as "Legend of the Dragonslayer Sword," "Return of the Condor Heroes," "Dream Book" and so on.

        "As a front runner of Chinese games developer, overseas market share has increased from 10 percent years ago to over 60 percent nowadays in some projects," Jin added.

        Founded in 2004, as China's earliest online game company with overseas operations, Perfect World Games ranked first in terms of overseas revenues of Chinese online games for many consecutive years against other domestic rivals. The company has exported its products to more than 100 countries and regions, and set up a global operational platform.

        "'Go overseas' is a hot topic for Chinese gaming companies," said Wu Qing, co-founder of KOL MEDIA, founded in 2016 with the vision to provide advantages for Chinese companies wishing to expand internationally by providing effective marketing and to create additional opportunities.

        "Chinese companies are stronger and stronger in mobile games and PC games. They are eager to show their development to attract overseas clients while learning more from international top game giants at E3," said Wu. By providing an one-stop overseas marketing solution, KOL MEDIA wishes to help Chinese game publishers and developers establish their brand and game abroad.

        Back to Top Close
        Xinhuanet

        Chinese gaming firms explore opportunities at Electronic Entertainment Expo 2018

        Source: Xinhua 2018-06-14 05:28:54

        Gamers experience new games at the Electronic Entertainment Expo 2018 (E3 2018) held in Los Angeles, the United States, on June 12, 2018. (Xinhua/Zhao Hanrong)

        LOS ANGELES, June 13 (Xinhua) -- Chinese gaming companies are exploring their new opportunities at the annual Electronic Entertainment Expo (E3), which kicked off Tuesday at the Los Angeles Convention Center in western U.S. state of California.

        The 3-day show, organized by the Entertainment Software Association (ESA), expects at least 60,000 attendees, 300 exhibitors and thousands of products on display. In the second year open to the public, hardware manufacturers, software developers, and publishers from around the world will present their latest products in the Expo.

        As more Chinese companies are looking to the overseas markets, E3 has become an important platform to showcase Chinese gaming industry's latest development and ambition.

        "Aiming to explore global market, Chinese companies have actively participated at E3. Following the development of Internet and improvements in hardware performance, China's game industry has made tremendous progress in recent years and has become the world's highest gaming revenue country," said Huang Yumeng, deputy Secretary General of the Game Publishing Committee of Chinese Audio-Visual and Digital Publishing Association.

        "Overseas revenue of China's own R&D online games reached around 7.61 billion U.S. dollars in 2017, with a year-on-year growth of more than 10 percent. Small and medium-sized gaming companies are developing the ability to get into overseas market together with large gaming companies," She told Xinhua.

        The global games market is expected to grow from 121.7 billion U.S. dollars in 2017 to 137.9 billion U.S. dollars in 2018 and more than 180.1 billion U.S. dollars in 2021. China alone will account for more than one-quarter of all global game revenues, reaching 37.9 billion dollars this year. It will remain the number one gaming market by revenues and by number of players, according to market researcher Newzoo.

        "But there is still a gap between homebred games and top games from Japan, Europe and the U.S., Chinese gaming companies need to try harder in terms of creativity and production," Huang added.

        "It's the second time for us to attend this E3 Show. We take it as our first step into the market overseas. What we've brought here are new games from Beijing as well as our honesty and sincerity," said Zhang Su, Vice Director General of Beijing Municipal Bureau of Press Publication, Radio, Film and Television in Beijing Games Release at E3 on Wednesday.

        "We hope Beijing originated games could insert more influence over the international world as a unique brand via this event. We hope Beijing originated games could better serve players from all over the world while communicating China and its outside world, bridging understandings and building friendships across different cultures," said Zhang.

        Sales of games in Beijing for 2017 are a little more than 10 billion U.S. dollars, 18.7 percent more than last year. Sales of games by companies in Beijing in overseas market for 2017 are about 2.5 billion U.S. dollars, 10 percent growth over last year.

        Perfect World Games, one of the top gaming company in China, showcased two of its latest homebred multiplayer online games, "ReEvolve" and "Farside" at E3.

        "Global market is becoming increasingly important to us. As a producer of games, I try to remain China's feature in games design with further strengthening the international synchronization," said Jin Rihua, vice president of the Perfect World Games.

        With its strong technical strengths, innovative design capabilities, profound understanding in different cultures and rich marketing experiences, Perfect World Games has launched some client-based online PC games such as "Perfect World," "Legend of Martial Arts," "Swordsman Online," and a number of mobile games such as "Legend of the Dragonslayer Sword," "Return of the Condor Heroes," "Dream Book" and so on.

        "As a front runner of Chinese games developer, overseas market share has increased from 10 percent years ago to over 60 percent nowadays in some projects," Jin added.

        Founded in 2004, as China's earliest online game company with overseas operations, Perfect World Games ranked first in terms of overseas revenues of Chinese online games for many consecutive years against other domestic rivals. The company has exported its products to more than 100 countries and regions, and set up a global operational platform.

        "'Go overseas' is a hot topic for Chinese gaming companies," said Wu Qing, co-founder of KOL MEDIA, founded in 2016 with the vision to provide advantages for Chinese companies wishing to expand internationally by providing effective marketing and to create additional opportunities.

        "Chinese companies are stronger and stronger in mobile games and PC games. They are eager to show their development to attract overseas clients while learning more from international top game giants at E3," said Wu. By providing an one-stop overseas marketing solution, KOL MEDIA wishes to help Chinese game publishers and developers establish their brand and game abroad.

        010020070750000000000000011105091372520771
        主站蜘蛛池模板: 国产日韩一区二区在线| 免费成人深夜福利一区| 色吊丝二区三区中文写幕| 久久人人97超碰精品| 无码无需播放器av网站| 国产拍拍拍无码视频免费| 国内精品久久久久久久影视麻豆| 国产精品一区二区人人爽| 日本一区二区三本视频在线观看| 久热这里只有精品视频3| 亚洲 校园 欧美 国产 另类| 国产AV嫩草研究院| 国产精品无码a∨麻豆| 国产成本人片无码免费2020| 秋霞AV鲁丝片一区二区| 豆国产96在线 | 亚洲| 国产一区二区三区av在线无码观看 | 国产精品免费第一区二区| 天堂网亚洲综合在线| 国产欧美日韩精品丝袜高跟鞋| 无码人妻丰满熟妇区毛片18| 尤物久久国产精品免费| 精品国产成人国产在线观看| 三年片在线观看免费观看大全下载 | 亚洲av激情久久精品人| 99久久精品午夜一区二区 | 国产精品老熟女免费视频| 成人午夜电影福利免费| 亚洲欧美中文字幕日韩一区二区| 亚洲夂夂婷婷色拍WW47| 又黄又爽又高潮免费毛片| 国产精品视频亚洲二区| 久久久亚洲欧洲日产国码606| 久久亚洲精精品中文字幕| 久久精品成人91一区二区| 国产精品熟女一区二区不卡| 北岛玲中文字幕人妻系列| 亚洲国产日韩a在线播放| 99RE8这里有精品热视频| 亚洲精品白浆高清久久| 久久国产自拍一区二区三区|